Virtually+Human+Game+Kit

The following two emails were posted to an SL Educators list I am on. Please go and grab a copy of this product and check it out/test it out - adding your thoughts to this wiki page.

//Hello everyone,

I've been working on a project for the past couple of years aimed at facilitating more engaging in world sim content - but in a way that's simple enough for average educators, trainers etc. to implement without needing to code anything. I presented a session on the first phase of this process -Developing the Preso-Matic Game Kit- for VWBPE and during this year several folks have built sims with the initial game kit. The basic idea is that you can use the scripts in anything, to make those things act as core game components. Just drag and drop, no programming required.

Today I'm pleased to say that I've finished version 2.0 of the game kit, now called the Virtually Human Game Kit. Loads of new features - including email score reporting. You can see a demo of the kit in world here;// //http://slurl.com/secondlife/ Firmament/197/104/28/?img= http%3A//www.director-3d.com/ quiz/VHAd01.jpg&title= Virtually%20Human% 20Investigations//

//There are video's here that demonstrate / explain how to work with the kit here;// //http://www.youtube.com/ virtuallyHuman/// //or you can read the list of new features etc. on xstreet;// //https://www.xstreetsl.com/ modules.php?name=Marketplace& file=item&ItemID=2103512//

Ulani : The game was fun and engaging. I can't find a free demo besides the demo that I went through on the island. The island provides a free step by step guide for simple and advanced building, especially useful because it allows you to use less prims to save space.

Steve: The game, while simple, adds a layer of interactivity between players and the Second Life environments, and I could see this being used as a platform for quizzes (for leisure or for educational purposes) that would be more engaging than a linear quiz on a website with radio buttons.